Vertical slice
One playable section at final quality, used to prove the loop and to raise money if you need to.
Service 11 — Game development
PC, console, mobile, VR, arcade, television, web browser or streaming — regardless of the platform, we build the game and the services behind it.
Shipping a game means shipping everything around it: accounts, saves, leaderboards, analytics, store builds, certification, patches and a live-operations plan. Studios that treat those as an afterthought find out during certification, which is the most expensive possible moment.
We plan the services alongside the gameplay. Because we are full-stack, the same team builds the backend, the infrastructure and the pipeline — you are not coordinating a game studio and a web agency who have never met.
A vertical slice that proves the core loop is the cheapest risk reduction in the business. We build it early, put it in front of real players, and either the loop works or you have learned that for a fraction of the full budget.
Deliverables
One playable section at final quality, used to prove the loop and to raise money if you need to.
Systems, state, input, physics tuning and the tooling designers need to iterate without an engineer.
Accounts, saves, leaderboards, matchmaking, entitlements and anti-cheat where it matters.
Automated builds per platform, with certification requirements checked before submission rather than after.
Frame budgets per target device, profiled continuously, because performance is a gameplay feature.
Telemetry, remote configuration, patch cadence and a plan for the first weekend after launch.
Shapes of the work
| Platform | What dominates the schedule | Watch out for |
|---|---|---|
| PC / Steam | Hardware variance, input options, mod support | Wide GPU testing matrix |
| Console | Certification requirements and hardware access | Cert can add weeks — plan for it from day one |
| Mobile | Thermal limits, battery, store rules | Aggressive performance budgets on mid-range devices |
| VR | Frame timing and comfort | Dropped frames are a health issue, not a polish issue |
| Browser / streaming | Load size and latency | Asset streaming and cold-start time |
Stack
We work in your stack when you have one. These are our defaults when the choice is ours.
Questions
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Ignition
Tell us the problem, the users and the systems already in place. We will identify the right discovery or build step.